A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. The following lists the specific ammo pick up overrides per weapon category. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up. Changed the Synth Charge Mod to now apply to the following weapons:.If you holster Pyrana Prime while the ethereal Pyrana is active its timer will pause, allowing you to save the buff for later and make more strategic use of it.Pyrana Prime's passive still applies while carrying an object, such as a Mobile Defense datamass.The Pyrana Prime generates a large amount of recoil, which is even more noticeable when dual-wielding with the ethereal Pyrana.The fire rate bonus is multiplicative to the modded fire rate.if the modded magazine size is 14, any number of rounds in the current magazine will be reduced to 14, unless the number of rounds is below 14 as it will remain the same). When the ethereal Pyrana disappears, the magazine is reduced to the modded magazine size (e.g. if modded magazine size is 14, 14 rounds are added when ethereal Pyrana is conjured). Upon activating the ethereal Pyrana, the number of rounds in its modded magazine size are added to the magazine (e.g.Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.Lower fire rate (4.000 attacks/sec vs.Greater max damage reduction at ending falloff distance (75.00% vs. Farther max damage falloff distance (36.0 m vs.Farther starting damage falloff distance (18.0 m vs.Lower average damage per tap (309.12 vs.
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